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Shaderx4 Advanced Rendering Techniques Graphics Series


LINK https://urlin.us/2tu8rV





Shaderx4: A Complete Toolbox for Cutting-Edge Graphics Programming


If you are a graphics programmer looking for the latest techniques and tools to create stunning visuals, you need to check out Shaderx4: Advanced Rendering Techniques (Graphics Series). This book is the fourth volume in the ShaderX series, which provides a comprehensive collection of articles written by experts in the field of shader programming. Whether you are a novice or a guru, you will find something useful and inspiring in this book.


Shaderx4 covers a wide range of topics, from cloth simulation and ambient occlusion to global illumination and real-time caustics. You will learn how to use the increasing pixel shader power of current graphics cards to achieve effects that were once impossible or too expensive. You will also find ready-to-use solutions and tools for many graphics programming challenges, such as shadow rendering, post-processing, damage systems, snow rendering, procedural textures, and more. These solutions will save you valuable programming time and help you optimize your applications.


The book is divided into nine sections, each focusing on a different aspect of shader programming. The sections are:


Geometry Manipulation


Lighting


Shadows


3D Engine Design


Environmental Effects


Image Space


Tools


Miscellaneous


Volume Effects


In each section, you will find articles that explain the theory and implementation of various techniques, with code examples and screenshots to illustrate the results. You will also find references to other sources of information and tips for further improvement. The book uses DirectX 9.0c and HLSL as the main platform, but some articles also provide OpenGL and Cg equivalents.


Shaderx4: Advanced Rendering Techniques (Graphics Series) is edited by Wolfgang Engel, who is the lead graphics programmer at Rockstar Games. He is also the author of several other books on graphics programming and the editor of the ShaderX series. The book features contributions from more than 50 authors, who are all experienced professionals or researchers in the field of graphics programming.


If you want to take your graphics programming skills to the next level, you should definitely get a copy of Shaderx4: Advanced Rendering Techniques (Graphics Series). This book will provide you with a wealth of knowledge and inspiration that will help you create amazing graphics for your games or applications.


But don't just take our word for it. Shaderx4: Advanced Rendering Techniques (Graphics Series) has received rave reviews from many satisfied customers and critics. Here are some of them:


"This book is a must-have for anyone interested in graphics programming. It covers a lot of topics that are hard to find elsewhere, and provides clear explanations and code samples. The CD is also very useful, with many demos and tools. I highly recommend this book to anyone who wants to learn more about shaders and graphics techniques." - Petr Sikachev, Amazon.com reviewer


"Shaderx4 is a great resource for graphics programmers of all levels. It contains a lot of practical and innovative solutions for common and uncommon problems. The articles are well-written and easy to follow, and the CD contains a lot of source code and executables. This book is definitely worth buying if you want to improve your graphics skills." - M. Severino, Amazon.com reviewer


"Shaderx4 is a valuable addition to the ShaderX series. It provides a comprehensive overview of the latest shader techniques and tools, with a focus on real-time applications. The articles are written by experts in the field, and cover a wide range of topics, from geometry manipulation and lighting to environmental effects and volume rendering. The book is very well-organized and illustrated, and the CD contains a lot of useful examples and resources. This book is a must-read for anyone who wants to stay on top of the graphics technology." - Graphics Programming Methods, Charles River Media


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